Really enjoyed my playthrough of Oxenfree years ago. I saw a post for a 3D prop artist on WorkWithIndies from the studio that worked on the game, Night School Studio. I decided to make this prop for the application. Took me about a day to complete.
Final bueaty render in Iray that's built into Substance Painter
Sketchfab
High Poly, you can see a few floaters there
Low Poly with base colour, roughmetalAO, and normal maps. Opacity built into base colour. Didn't include emission map for presentation.